Native DAT asset decoding

Verified ISO → original DVD API → Rust DAT validation → typed HSD texture links → RGBA pixels.

This is an asset diagnostic, not native match rendering. The original HSD model preview now uses native skinning and bounded UV sampling; full TEV and game-scene integration remain unfinished. Images below are original disc textures, not generated substitutes.


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Native startup · AX mixer · Slippi reference watcher