Original HSD model loader

ISO → native DVD → typed DAT preparation → original C archive, joint, material and polygon loaders → original skinning/display lists → native GX → WebGL.

Model inspection, not match playback. Characters (Pl··Nr.dat) use a diagnostic camera. Stages (Gr*.dat) load every map_head model group with its original animation index 0, framed by a perspective orbit over the game's default camera range. Materials use a one-stage diffuse/texture override with the original pixel-engine blending; reflection/specular layers remain untextured. Full TEV, fighter animation, visibility selection and match scenes are not yet connected.

Renderer: starting…

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Texture inspection · Native DSP · Slippi reference watcher