C signed-16 stereo buffers → Rust AI DMA → Web Audio output.
This is a quiet three-second diagnostic: 400 Hz left, 800 Hz right. It is not Melee's DSP mixer, game audio, or a native gameplay benchmark.
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DMA callbacks occur when a buffer is latched into the bounded audio FIFO. Scheduled/rendered samples are not speaker timestamps or game frames. Browser suspension and underruns are reported; no audio backlog is replayed.
Native startup · Framebuffer copies · Slippi reference watcher