Native C geometry and Rust copy logic. The AA path stores three independent RGB565 samples at GX sample positions; the XFBs below are decoded from live YUYV memory.
Synthetic diagnostic, not Melee gameplay or a native 60 fps benchmark. The AA subset supports untextured triangles without blending/dither. Texture sampling/TEV, additional formats and original match playback remain unfinished.
Loading native copy backend…
Filter and gamma · Diffuse lighting · Native startup · Slippi reference watcher