Original C GX primitives render into a persistent WebGL2 RGB8 framebuffer. Rust filters its pixels and writes YUYV bytes into Wasm memory. Both images below are decoded from that memory, not shown directly from the EFB.
This is a synthetic diagnostic, not Melee gameplay or a native 60 fps benchmark. This page tests RGB8 filtering; the AA/scaled/tiled-copy lab exercises the new copy paths. Additional formats and native match playback remain unfinished.
Loading native framebuffer backend…
Geometry diagnostic · Native startup · Slippi reference watcher