Compiled C SDK calls and raw FIFO stores → Rust/Wasm vertex decoding and projection → WebGL2 pixels.
This is a diagnostic triangle, not an original Melee game frame. Native GX initialization, diffuse lighting, bounded AA/scaled/tiled copies and the original HSD textured model preview work. Original startup renders the progressive-scan menu and both no-memory-card notices with working selection, confirmation and menu sound; continuing without saving loads GmTtAll. The latest source validates MTHP headers, but opening-movie JPEG/YUV decode is unfinished and the browser bundle has not been refreshed. Title pixels, matches, general TEV and additional GX features remain unfinished. Native AX mixer · Original disc textures.
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